The Gold Goblin

The Gold Goblin is a casino tavern run by Saul Vancaskerkin.

Some of the Goblins’ more notable areas are:
1: Front Steps/Front Stoop
2: Main Gambling Area and Tiny Stage
3: Cashier
4: Cashier’s Cage
5: Guardroom
6: Daily Cash Storage
7: Saul’s Counting Room
8: Night Vault – The door to this reinforced chamber is composed of 6 inches of solid steel. Its hinges are securely nested in the stone wall. Seven keyholes and a locking wheel are set in the center of the door. All the locks respond to a single key (to prevent easy access via knock spells and the like). No one but Saul has ever been in this room as he will not open it when others are in the counting room.
9: Floor manager’s office – This office is outfitted with an elaborate mahogany desk and a comfortable chair. Before the desk sit two more chairs of less-comfortable design with manacles set into their arms. The walls are painted a flack black, and a single candelabra provides only a dim light. The desk is covered in records and receipts from the day-to-day running of the establishment.
10: Sub-kitchen
11: Cellar Entrance
12: Kitchen
13: Scullery
14: Staff Lounge – This simple chamber holds a few battered chairs and cushions for tired employees to use when on short breaks.
15: The Goblin’s Tankard – The house bar
16: Restrooms
17: Atrium – This chamber serves as the entrance to the guest wing. It is floored in white marble, although the hallway and rooms themselves have only thing, somewhat worn carpet over wooden planks. In the center of the chamber stands a marble statue that once depicted a robed maiden holding a harp, although its head and one arm are now broken away and missing.
18: Master Suite
19: Inn Rooms
20: Guest Suite
21: Linens – This closet holds the linens foe the guest wing.
22: Staff quarters – This cold, sparsely appointed chamber has a small fireplace, threadbare rug, and 12 simple cots with thin mattresses. A curtained-off section holds a privy bucket and a window for emptying it.
23: Dressing room – This large chamber has numerous closet rods and a clothesline strung across it that hold the costumes and uniforms worn by the gambling hall’s employees.
24: Waiting area – Two plush-but-worn suede couches sit before a roaring fire and low end table here. Guests who have business with Sail wait here, and he and his chief employees sometimes take their ease here as well. There is a bell pull in the southwest corner.
25: Saul’s office – This large chamber holds a massive desk with a chair covered in the hide of a wyvern. Numerous paintings hang on the walls, including one that shows a group of canine therianthropes gathered around a table playing a game of golem. A humidor on the desk holds a number of fine cigars next to a mother-of-pearl snuffbox. Several cushioned chairs sit before the desk itself for visitors.
26: This is a locked room.
27: Dining Room – A fine table marred by a few nicks and scratches stands surrounded by eight chairs and surmounted by a trio of gold candlesticks. The walls of the chamber are covered in thick purple tapestries depicting gold-threaded nymphs frolicking in a silver-threaded forest. The tapestries completely cover the door to the security catwalks to prevent light from shining through in that chamber.
28: A room
29: Mazarius’ Room
30: Security Catwalks
31: Wine Cellar – This chamber holds large barrels of common port and rows of bottles holding wines and various other alcohols. The floor manager and head bartender hold keys to the door of this chamber along with Saul. The room bears a subtle, musty odor underlying the spoiled, sweet stench of wine.
32: Wrangler’s Chamber – Bojask’s chamber.
33: The Red Room – This is the Gold Goblin’s “underground” bar that services the Rancor Pit. Drinks here cost double what they do at the Goblin’s Tankard.
34: Guard Alcove – Seemingly nothing more than a guard alcove when the pit fights are in session, there is actually a crudely disguised secret door at the back that is used by employees.
35: Armory – Hanging from the walls of this hall are weapons used by Rancor Pit participants (if they can use them).
36: Infirmary – The room has sand and old bloodstains on the floor and a rough wooden table. A cabinet holds dirty bandages, needle and thread, and splinting material.
37: Kennel/Dungeon – Cages for animals (and people) who are sent to fight in the Rancor Pit.
38: Rancor Pit viewing area – Steeply inclined bleachers and narrow stairs make up this crude area that looks down into the Rancor Pit 10 feet below. A short stone rail and iron bars running from the rail to the ceiling prevent any accidental entries into the contests.
39: Rancor Pit – A sand floor fighting pit. CITATION NEEDED

Additional Information:

The Gold Goblin

Second Darkness kreeoni